We have a very strong team working on that so we learned a lot from the first game and now we apply that to the second one. Fifty million dead, hundreds of thousands more maimed and injured.ĭAVID ANFOSSI: Deus Ex: Mankind Divided, for us, it's not a one-shot deal, it's a franchise now. The team at Eidos-Montreal used 3ds Max to create the world of Deus Ex, from its characters to it extensive environments.ĭEUS EX NARRATOR: The augmented era began with such promise, until the incidents turned the world upside down.
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